Author Archives: mark

Production Thumbnail

At some during production, I took a little time to work up a watercolor sketch of Futou over the mythical land of Imhoff, where Delgo lives. Think of the Futou as flying humpback whales. So far as I know, these creatures are not central to the plot, just languidly soaring set dressing.

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Update

Found these in a file somewhere. It shows some extra detail on the carrier, which draws more attention to the prop/set than the creature in this case.

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Floating Castle (Revisited)

Compare this to the August 29, 2006 entry of my 2D version done in traditional media & ‘Shop. Scott “Howdy” Dace masterfully laid down the 3D tracks and textures.

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Throneroom Hall

The Mighty Sid Moye at the 3D helm (or monitor as the case may be). Normally, I’m not given to sports metaphors, but he could really take the ball downfield when it came to my thumbnails and prelims.

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Engineer Prando

This guy went from being just a name and a background presence to prominent player status with just a design. I was quite surprised by how well received the concept art was by the director, executive producer and pretty much anyone else who saw it. Some things just seem to come together of their own […]

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Added Dimension(s)

The Delgo film is a CG production. Thus, the majority of the concept work that I produced was created with a final, 3D product in mind. It was also part of my responsibility to meet with the CG artists regularly to make sure we were all on the same page with regard to how the […]

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Hedz

It wasn’t until I was finished that I realized the face on the lower right resembles Ernie from My Three Sons. Of course, who can forget Jerry Mathers as The Beaver (center).

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Mech Assault

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A Little Architecture

more to come

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Demon: The Fallen

Studies for the cover of one of D:TF’s suppliments. For reasons unknown to me at the time, the emphasis was meant to be on the summoners and not the demon. The idea was that each of the summoners was to look vaguely like a known celebrity. This was I suppose meant to suggest the real […]

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