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Mage: The Ascension

For the better part of a decade, I had the considerable privilege of being among White Wolf’s stable of artists for their World of Darkness line of RPGs. While Vampire is traditionally regarded as the sexiest of the line, my personal favorite as an illustrator was and still is Mage. When it came time to play, Vampire was an easier fit, but Mage afforded me much broader visual horizons in the studio. Of the traditons, I count myself a goggle-totin’ AetherBoy. WeirdScience is simply where its at. Of the Conventions, it has to be Iteration-X. Just imagine the Autochthonian (Technocratic Horizon realm) cyberscape looking like Zero-One had SkyNet’s love child.

Fortunately, Phil Brucato* developed a plethora of assignments that allowed me to flex my skills on a variety of subgenres and historical/mythological/ pop cultural hybridizations. The “creative file” for Mage was deep and typically had the best talents involved on it every step of the way.

Enough with the jibber-jabber. I’ll be adding to this subgallery periodically. Enjoy.

*Friend/Writer/Visionary/Game Developer Extraordinaire

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